Total costs are 6,919 U and 5,992 LXP. The budget~15k U & 10k LXP)has 2,000 U remaining.
This month’s expenses have surpassed the allocated budget. We will clear the salaries for most of the members and set aside 2k u for future expenses by deducting the deficit from Echo’s and Lidamao’s salaries. The deduction will be compensated when we have future grants.
Key Results in Oct
Dev: Game V1.0 - 95% development done, final testing. Alpha test launching soon
Ops: Updated deck, hosted 2 AMAs, set up Mississippi channel in Realms official discord
In light of runway and project milestones, I propose an equitable salary reduction across the board. Despite the team’s diligent work, we must adhere to our budget constraints. According to our FairSharing principle, payouts will be proportional to the budget’s limitations.
Take, for instance, a total allocation of 5000u for our current milestone. If we have 100 individuals contributing 10 hours each at a rate of 25u per hour, the budget cannot sustain the ideal payout of 250u per person. Instead, each will receive 50u to align with the total budget of 5000u, not 25000u.
Hence, the Project Manager must oversee and regulate:
The adequacy or surplus of human resources; should there be a surplus, we must scale back accordingly—there’s no necessity for 100 people when 5 would suffice.
Adherence to development best practices; any deviation that leads to inefficiency should be curtailed to avoid squandering time and resources on unsuccessful trials.
Focus on the most critical features and only pay those that we need