Fully on-chain business simulation game

I’m thinking about how the core gameplay of this game is designed, is it asymmetrical competitive design? Or do players follow a few established story lines to choose from
I think we can move forward with this like this

  1. design the core gameplay
  2. create a demo based on the core gameplay
  3. invite some users to participate in the test
  4. improve the demo and evaluate the post-production cycle
  5. start game development